Broken Delivery Service
GMTK Game Jam 2020
An event that challenges developers to create a game in 48 hours. The 2020 year's theme was "Out of Control".
Broken Delivery Service
A 2D plataform that uses simple plataform challenges that become a nightmare when the player has no control over the jump timing.
Following the theme of the Jam, the game removes the player's control over the character jump.
Story
In a post apocalyptic world, a father sents a robot to deliver a message to his daughter. The outdated model has issues in his jump circuit, difficulting the path to the girl.
Without other option, the girl herself controls the robot to her bunker, avoiding traps that were once placed to protect her.
Soundtrack
Some people asked for the original soundtrack, so we uploaded it to soundcloud:
https://soundcloud.com/flaviocravero/sets/broken-delivery-service-official-soundtrack-1
Last Minute Team
Flávio Cravero
instagram: @flaviocravero
https://soundcloud.com/flaviocravero
Gustavo Passos
github and twitter: @theguspassos
https://github.com/theGusPassos
Lucas Porto
instagram: @portluc
devian art: https://www.deviantart.com/aewron
Status | Prototype |
Platforms | HTML5 |
Release date | Jul 12, 2020 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Authors | Gustavo Passos, Cravero, Lucas Porto |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, jumping, Robots, Singleplayer, Unity |
Code license | MIT License |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast, One button |
Comments
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It's really good! But it needs some work with art and some polishing other than that its great!
Thanks for playing it!!!
Nice little game. Love the art style. Interesting idea. Nice work
Hey, thanks for taking the time to play and comment about the game, we really appreciate that :)
Frustrante
Obrigado por jogar! Se tiver algum feedback sobre o que fez o jogo parecer injusto vamos ficar felizes em saber. Como na Jam não temos nem mesmo tempo para fazer as mecânicas, não conseguimos dar o jogo para outras pessoas e ver como elas reagem a cada desafio, mas feedbacks pós desenvolvimento também nos ajudam a melhorar em experiências futuras :)